CoD4 Stats Overview
Some information and notes about Call of Duty 4 weapons, stats and
more.
Every weapon is well balanced to the point that you can use any
weapon and it will be "the best".
Just because the AK47 does a bit more damage
per second than the M4 doesn't mean the M4 is "weaker".
Each weapon has different handling that suits different players
and play styles.
These differences can be recognized, understood,
and with use you will come to find the "best" gun for
you.
There are many more things that just damage or rate of fire or a
ridiculously-detailed chart can't explain.
Use every gun - find the one that you like
best and it will be your best.
The angle at which the bullet penetrates an object has a great effect.
Ten degrees can make a big difference. From 45° or more, the bullet
may do nothing.
ALL Weapons (LMGs and Snipers included) lose
damage over distance after passing through a wall to as low as 1.
Types/materials of objects are numerous, a wood board and some flimsy
sheet metal can make difference of several points.
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In Game Stats bar
The little bars for the primary attributes are vague, lump together
several factors to define one "attribute" and in some
cases, are wrong.
The game doesn't refer to the actual weapon
data to make the bars; the "attributes" are pre-set little
graphics that only appear when you highlight the weapon.
Examples of wrong: M4 and G36c do the same damage per bullet. Uzi
has a faster rate of fire and the same damage per bullet as the
P90.
Example of vague: "Range" in the
little bars refers to several things that are unrelated to one another.
Equipping an ACOG increases Range while a Silencer decreases it
- this is misleading, as a Silencer is known to "weaken"
bullets that travel far. So the scope would increase the range at
which the bullet will still be going strong? No. It only increases
zoom, and that is the only reason why "range" is shown
to be increased.
Also there is no such thing as a "range
bug", the Skorpion and pistol bullets travel forever at their
minimum damage just like every other weapon (except shotguns, by
design).
Intended effects
LMG Grips improve View Kick Center Speed (camera returning to where
you were aiming) by a small but effective amount.
Shotgun Grips decrease overall View Kick.
ACOG scopes, when sighted, set ZoomFOV to 30, which is about 2x.

Discrepancies
Some weapons have differences in themselves with some attachments,
or are different from all other weapons.
These differences may be intentional or erroneous (at least one
is), IW knows which is which.
M249 SAW with a Grip has improved Hip Accuracy
(Between Assault and SMG hip accuracies)
G3 with a Silencer has an erroneously long Melee Delay, longer than
the stabbing animation, so the melee attack does not work
AK47's damage is 40-20 when equipped with
a Silencer or Red Dot
M40A3 with an ACOG does 75 damage
AK-74u when equipped with a Silencer or Red
Dot has the hip accuracy of the assault rifles
Remington 700, when sighted, has an ADSIdleAmount of 60 in which
it moves around more compared to the other four sniper rifles (40)
(CHANGED) P90 sprint time at "1.75"
(others have 1) - a patch for consoles has changed it to "1"
(still 1.75 for PC as of now)
M21 sniper rifle ALSO has a Sprint time of 1.75 while all others
have one. If the P90 were changed, surely this should be on the
to-do list.

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