Smackdown
vs Raw 2010 Review

An intriguing new creation tool and widespread refinements
make it another good year for Smackdown vs. RAW, but
it still hasn't received the overhaul that it needs.
Just like the big-name pay-per-view events that regularly
punctuate the WWE's show schedule, Smackdown vs. RAW
is back for another year. The latest entry in the
long-running series picks up where last year's game
left off, continuing to focus on user creation and
true-to-TV action. The biggest new additions this
year are on the user creation side, but the action
itself also benefits from some refinements. There
are a lot of little touches that make matches feel
more like those you see on TV, injecting some dynamic
excitement into the proceedings. Yet what spices a
match up can also make it last far too long and feel
like a grind. The game also suffers from many perennial
problems, such as weak sound effects, imperfect online
play, and nagging animation issues. While this year's
Smackdown vs. RAW is definitely better than last year's
entry, it's more of an incremental improvement than
a substantial upgrade.

One of the first improvements you'll see is the training
facility, which pops up at the beginning of the game.
The controls are largely unchanged from last year,
but the training facility is a great place to get
familiar with how different moves work in different
places in and around the ring. Smackdown vs. RAW's
controls are largely dependent on position, and getting
to know what moves character can perform in specific
situations will not only make you a better wrestler,
but it's also just plain fun. Characters have expanded
move sets this year, and it is much easier to maneuver
your opponent around the ring to take advantage of
their repertoires. The training facility is also a
good place to get familiar with abilities, which play
a more concrete role this year. Each wrestler has
certain abilities, ranging from passive ones (like
being more resilient to pins and submissions) to active
ones (like quickly escaping the ring or regaining
some health by hitting yourself in the head with a
chair).

Using your character's special abilities can give
you an edge in the ring, but odds are you won't need
them much while playing solo. The computer doesn't
put up much of a fight in one-on-one matches, and
you'll easily dismantle opponents without taking too
much damage. It's still fun to whale on another wrestler,
but when your opponent sends you across the ring with
an Irish Whip and then just stands there waiting for
you to recover, you'll long for a more realistic challenge.
When things do get tough, it's almost always because
more wrestlers are in the mix. Two-on-one handicap
matches, tag-team contests, and pretty much any other
match with four or more wrestlers ringside are difficult
to win. This is not because your opponents are tougher
but because there are more of them, and they will
vigorously try to break up any pin you attempt. These
matches last much longer and capture that satisfying
struggle that is characteristic of some of the most
epic real-life matches. But when you've been beating
on your opponents for upward of 30 minutes, it reaches
a point where it stops being challenging and starts
being frustrating. And because both manual and auto-targeting
can be finicky, it can be even tougher to single out
an opponent for a punch or a pin.

Still, this move toward more thorough realism has
many advantages. Aside from the astounding list of
match possibilities, there's an interesting new rivals
mechanic in place. Previously, you could move superstars
between shows, change their crowd reaction, and make
whatever tag team your heart desired. Now you can
tweak each character's allies and enemies, which will
affect who comes to help or hinder your character
during matches. For example, in a normal one-on-one
match between Triple H and Undertaker, Kane decided
to show up and prevented Triple H from pinning Undertaker
by distracting the ref. This random occurrence made
a regular match feel more lively and dynamic, like
an event on Smackdown or RAW.
The action feels more fluid this year and characters
generally respond better to each other's positions,
so your high-flying attack off the turnbuckle is less
likely to go wrong. There are fewer animation hang-ups
and things tend to flow more realistically. Yet, there
are still noticeable problems, especially when multiple
characters are in the ring and you still have to endure
your fair share of moves gone awry because of interrupted
timing or awkward positioning. Though the mechanics
have been refined, they haven't received a significant
overhaul. Thus, the action has been improved, but
it still relies on the same underlying system from
previous years and suffers from the same inherent
flaws.

Smackdown vs. RAW's presentation continues to impress,
with accurate character models and bustling crowds.
The heads-up display is minimal, giving the game a
more realistic feel. The crowds still don't look great
upon close inspection and superstars do some strange
things with their mouths, but on the whole, the game
looks very good. The announcers are on point most
of the time and inject the proceedings with some much-needed
drama and flair. But even lively announcing can't
mask the still-disappointing sound effects. A title
match in the ring still manages to sound exciting,
but if you're fighting in the parking lot or the locker
room, all you're left with are limp smacking sounds
and dull, muted thuds. Though these effects may be
more realistic, they sound weak and out of place in
a game that's all about loud, exaggerated action.
Fortunately, the game knows its strengths and once
again delivers a lot of content. From Superstar Careers
to the Road to Wrestlemania, there are many hours
of fights and melodrama to enjoy. Of the six Road
to Wrestlemania paths, perhaps the most entertaining
is the one you take with your created wrestler, which
contains a good amount of humor and some clever gimmicks,
as well as a lot of interesting match situations.
Unfortunately, some of your matches have goals that
are poorly stated, and it can sometimes be tough to
know what you need to do to progress. In one early
match, you can beat on your opponents all you want,
but unless you destroy Vince McMahon's office in the
process, you'll never progress. Though this lack of
clarity can be frustrating, it's still a lot of fun
to guide your superstar to WWE prominence.

The stellar creation tools are back and as robust
as ever, with expanded options and clothing customization.
The ability to customize your own logos and tattoos
adds a whole new dimension, and you can even compose
your own entrance movie. But the addition that folks
will get the most mileage out of is definitely the
story designer. This mode lets you script shows over
weeks, months, and years. You also get to choose which
matchups happen when, who interferes, and who runs
their mouth on the microphone. It's easy to create
short sequences, and those who put a lot of time into
longer arcs will be able to create some epic stuff.
Fortunately, even if you aren't the time-investment
type, you can download stories that other folks have
uploaded and reap the benefits. It's easy to sign
on and grab user-created content, but online matches
are still a bit problematic. Matches often have a
low level of lag that is just enough to disrupt your
timing. And the single-player action does a poor job
of preparing you for the online arena where opponents
are fast and merciless. Though there are generally
a fair number of games available to join, many of
them don't have great connection speeds and players
will often abandon lobbies while the host waits for
the match to fill up. Still, if you are looking for
some serious competition, you can definitely find
it online.

Smackdown vs. RAW 2010 offers a lot of subtle improvements
over last year's game and includes a lot of new, diverse
content. The story designer allows anyone to script
their own road to Wrestlemania and could conceivably
provide new storylines for as long as players embrace
it. The game is still plagued by some lingering problems,
however, and one has to wonder how much mileage this
series can continue to get out of its current model
before there isn't enough new stuff to entice players
to make another purchase. Whether or not next year
brings a significant overhaul remains to be seen,
but until then, wrestling fans are sure to enjoy this
well-rounded and entertaining product.
fsfu rating |
This
the the best Smackdown vs Raw EVER!!!!
it is the perfect wrestling game in everyway,
they haven't missed a beat with this one.
more moves, no mess ups, Royal Rumble
is Perfect, moves are perfected, graphics
are brilliant.
like WWE???? This is a must have :) |

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