From my experience,
your choices don't result in major changes throughout
the game, instead sending slight ripples through the
dialog and character interactions for the bulk of
it but resulting in vastly different endings. After
finishing the story with one of the best possible
endings, I went back and played it a second time as
poorly as I could; that is, killing off characters,
intentionally skipping over clues and that sort of
thing. I wasn't able to kill off (or generally lose)
any of the main characters until about three-fourths
of the way through, and up until that point, the only
differences that I noticed were largely related to
dialog changes. There's a lot of subtlety there, where
people will talk to each other differently or reference
earlier actions (quite well, I might add), but you'll
still play the same sequences.
However, as I mentioned, the ending can change extensively
depending upon what you've learned, who's still around,
things you've done earlier and so forth. Obviously
I'm not going to spoil anything here, but just know
that if you're going through a second, different playthrough,
you won't see a ton of changes until the conclusion,
but it'll be worth it. And, fortunately, all of the
endings that I either saw myself or heard about from
others (it would take you forever to earn them all
yourself) are great.
Character development is handled very well.Given
the weight of the story and the fact that it's the
absolute crux of Heavy Rain, the game's various presentation
aspects weigh in just as heavily on the experience
as its controls do. Generally speaking, the presentation
is handled quite well, but none of it is perfect.
The graphics, for instance, are great with regards
to characters' faces, but clothes, hands and especially
some objects in the environment aren't as detailed
as you would hope. Lip syncing is actually not bad,
but the mouths on some characters (not all) don't
have a ton of detail so the speech animation winds
up looking off at times. And, while the character
animation is top-notch in terms of the little details
that Quantic Dream has tossed in (feet taps from a
bored character, jaw movements while someone thinks,
etc.), you can tell that the motion capture data isn't
as detailed as what you'll see in, say, Uncharted
2. Hands will sometimes twitch a tiny bit, or fingers
won't quite bend right on occasion.
The voice work is similar. Some characters are great,
while others are only so-so. One standout flaw is
that while most characters are supposed to be American,
some of the actors clearly aren't and their accents
tend to slip through, making their line deliveries
sound weird at times.
On the flip side, however, is the fact that the dialog
is generally spectacular. Most every line is natural
and written in an unforced manner, lending a great
deal more realism to the characters. While I'm not
talking about elongated monologues that would give
Shakespeare a run for his money, the little things
that people say are damn near perfect. Again, the
delivery isn't always spot-on, but the content certainly
is.

Really, when compared to most games, Heavy Rain has
what would be considered very good voice acting. It's
just that when so much of the experience is focused
on it, you tend to notice the flaws a good deal more.
Intense scenes are rather common in Heavy Rain.One
last nice bit to the presentation that I want to point
out (because people will certainly ask) is that you
can indeed skip back to already-played chapters. You'll
be asked whether you wish to save or not, which means
you can try out individual scenes without impacting
your "main" save, which is nice.
These experiments might sound mundane, but the payoff
can be astounding. Seeing your favorite character
live happily ever in one ending only to go back, change
one thing, and see him or her take their own life
in another is a crazy thing.

Heavy Rain won’t be for everyone (namely kids or
people just looking to blow stuff up) but its deep
story, branching paths, and fleshed out characters
make it a title that should be played by anyone looking
to see what videogames are capable of in terms of
heartfelt experiences. I cared about these people
by the time the credits rolled, and that’s what made
me want to go back and get their stories right.
Heavy Rain’s an interactive movie, and it’s an enthralling
experience.
[1]
fsfu rating |
For
all Quantic Dreams' talk of action and
consequence, it's probably Heavy Rain's
least impressive achievement. Heavy Rain’s
undoubtedly a sophisticated, fearless
and often remarkable piece of entertainment.
As a game it's not always successful but,
as an experience, it's absolutely unforgettable.
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