review

From my experience, your choices don't result in major changes throughout the game, instead sending slight ripples through the dialog and character interactions for the bulk of it but resulting in vastly different endings. After finishing the story with one of the best possible endings, I went back and played it a second time as poorly as I could; that is, killing off characters, intentionally skipping over clues and that sort of thing. I wasn't able to kill off (or generally lose) any of the main characters until about three-fourths of the way through, and up until that point, the only differences that I noticed were largely related to dialog changes. There's a lot of subtlety there, where people will talk to each other differently or reference earlier actions (quite well, I might add), but you'll still play the same sequences.

However, as I mentioned, the ending can change extensively depending upon what you've learned, who's still around, things you've done earlier and so forth. Obviously I'm not going to spoil anything here, but just know that if you're going through a second, different playthrough, you won't see a ton of changes until the conclusion, but it'll be worth it. And, fortunately, all of the endings that I either saw myself or heard about from others (it would take you forever to earn them all yourself) are great.

Character development is handled very well.Given the weight of the story and the fact that it's the absolute crux of Heavy Rain, the game's various presentation aspects weigh in just as heavily on the experience as its controls do. Generally speaking, the presentation is handled quite well, but none of it is perfect.

The graphics, for instance, are great with regards to characters' faces, but clothes, hands and especially some objects in the environment aren't as detailed as you would hope. Lip syncing is actually not bad, but the mouths on some characters (not all) don't have a ton of detail so the speech animation winds up looking off at times. And, while the character animation is top-notch in terms of the little details that Quantic Dream has tossed in (feet taps from a bored character, jaw movements while someone thinks, etc.), you can tell that the motion capture data isn't as detailed as what you'll see in, say, Uncharted 2. Hands will sometimes twitch a tiny bit, or fingers won't quite bend right on occasion.

The voice work is similar. Some characters are great, while others are only so-so. One standout flaw is that while most characters are supposed to be American, some of the actors clearly aren't and their accents tend to slip through, making their line deliveries sound weird at times.

On the flip side, however, is the fact that the dialog is generally spectacular. Most every line is natural and written in an unforced manner, lending a great deal more realism to the characters. While I'm not talking about elongated monologues that would give Shakespeare a run for his money, the little things that people say are damn near perfect. Again, the delivery isn't always spot-on, but the content certainly is.

Really, when compared to most games, Heavy Rain has what would be considered very good voice acting. It's just that when so much of the experience is focused on it, you tend to notice the flaws a good deal more.

Intense scenes are rather common in Heavy Rain.One last nice bit to the presentation that I want to point out (because people will certainly ask) is that you can indeed skip back to already-played chapters. You'll be asked whether you wish to save or not, which means you can try out individual scenes without impacting your "main" save, which is nice.

These experiments might sound mundane, but the payoff can be astounding. Seeing your favorite character live happily ever in one ending only to go back, change one thing, and see him or her take their own life in another is a crazy thing.

Heavy Rain won’t be for everyone (namely kids or people just looking to blow stuff up) but its deep story, branching paths, and fleshed out characters make it a title that should be played by anyone looking to see what videogames are capable of in terms of heartfelt experiences. I cared about these people by the time the credits rolled, and that’s what made me want to go back and get their stories right.

Heavy Rain’s an interactive movie, and it’s an enthralling experience.

[1]

fsfu rating

For all Quantic Dreams' talk of action and consequence, it's probably Heavy Rain's least impressive achievement. Heavy Rain’s undoubtedly a sophisticated, fearless and often remarkable piece of entertainment. As a game it's not always successful but, as an experience, it's absolutely unforgettable.