Rage Review

That's a pretty strong statement to make, particularly
from a company whose bread and butter has been franchises
such as Doom, Quake and Wolfenstein. But when it comes
to Rage, id's brand new post-apocalyptic FPS, the
company specifically chose to take its new engine
(which they're calling id Tech 5) and do something
radically different from what it's known for. While
the nucleus of Rage is still first-person shooting,
id is tossing in a healthy mix of vehicle combat,
racing, and even mild RPG elements to create something
different. At QuakeCon, I was able to check out the
early sections of the game to get a sense of what
this new world was all about.

Rage takes place in the near future of Earth, where
the planet has been devastated by the massive asteroid
Apophis (id is taking an actual asteroid that is on
a near-collision course with Earth and making the
supposition that it's much larger than scientists
currently believe). With doomsday upon humanity, the
governments of the world band together to form the
Eden Project, a system where scientists, researchers,
engineers, and military personnel are frozen underground
in 12 to 16-person groups known as Arks. The purpose
of this system is to have these chosen people come
back and rebuild society after a while, passing on
their knowledge and skills to ensure the survival
of the human race. What the governments didn't plan
for is that many more people survived the impact than
predicted, and these outside survivors establish their
own settlements, raiding clans and (for the unfortunate
ones) mutant enclaves. As an Ark member, you emerge
from your cryostasis somewhere in the southwestern
states of America (in an area that looks like Arizona)
to discover that your facility has been horribly damaged,
leaving you as the lone survivor of the experiment
to rediscover this vastly changed world. Your mission
now is to find out what happened to the other Arks.
The demo I saw took place about an hour or two into
the game, and was intentionally set at that point
to showcase the game's scope and diversity of its
gameplay elements. It began with the main character
dispatched by a man named Dan Hagar, a Wasteland settler
who saves the player from a bandit attack at the beginning
of the game. Hagar serves as your early game guide
and provides you with many of the early skills that
you use to explore the Wasteland (He also provides
you with your first vehicle, an ATV, but I'll get
to the transportation in a moment.) Anyway, Hagar
needs supplies to solve his bandit problems, so he
sends you to the largest town, Wellspring. While helping
Dan is part of the plot, exploration was the key of
the demo, so the quest was abandoned in order to explore
the surrounding environment. It was here that we were
introduced to Crazy Joe, a settler who raves about
mutants and constantly talks about the Authority (a
mysterious organization in this new world) taking
the mutants of the wasteland and performing experiments
on them.
Not
wishing to be affected by Joe's insanity any longer,
we left and immediately scavenged the nearby supplies.
These fall into different categories: items that you
can use for yourself (such as bandages), items you'll
collect to resell, and items broken down into raw
materials that can be refashioned into new equipment,
assuming that you have blueprint schematics for these
items. The manufacturing angle is rather interesting
because as long as you have the basic items, you can
create items anywhere without having to worry about
a workbench. What's more, you won't have to worry
about picking and choosing what gear to collect; id
is planning on giving players unlimited inventory
slots and no weight restrictions, so if you want it,
snag it.
Strap in; Rage is unlike any other id shooter.Once
we'd collected everything we had, we noticed a mutant
off on the cliffs ahead of us. With a quick flick
of the wrist, we were able to kill the creature with
a three-pronged boomerang-like weapon known as the
wing stick. Unlike many of the firearms, which make
a sound and alert enemies to your presence, the wing
stick is a way to silently strike enemies down from
afar. While we didn't get a full sense of the number
of weapons that you'll be able to collect, I did pick
up on a crossbow; it's another relatively silent weapon.
We were told (and in some cases shown) that many of
the standards that can be expected from an id game
will be included, such as a shotgun, machine gun,
and pistols. These weapons have various ammo types
associated with them, which, in effect, act as an
alternate fire, so you can choose armor piercing rounds
or impact slugs, for example. You'll even tweak grenades
with manufacturing skills and schematics, so you can
create EMP grenades, which we were told would be more
useful as the game progressed.
more on this game soon
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