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Reliving the
greatness of Final Fantasy
Another Square Enix classic
has relaunched on PlayStation Network with Final Fantasy
VIII. Fancy a flight of fantasy down memory lane?
Revolutionised and revitalised on PS one, the massive
Final Fantasy series had reached an all-time high
in popularity by the time Final Fantasy VIII originally
launched in 1999. The success of its predecessor FFVII
gave role-playing games a massive profile boost, with
the swords and sorcery flavoured genre on everyone's
lips as players wondered what sort of dish its creative
developer would serve up next. The answer was a bit
of a surprise.
"A bold step"
Rather than using the cute and exaggerated styles
of previous Final Fantasy titles, FFVIII's design
took an unusual step for the series at the time, and
created a cast of realistically proportioned characters.
And while the plot continued to dabble in war, revenge
and epic battles, there was a more tender concept
at the game's heart: the young love between the stand-offish
Squall Leonhart and warm Rinoa Heartilly.
"The entire story was centred on the feelings
of [these two characters] which connected more to
me than any game of its day," says Stuart Barnett,
a PlayStation Home designer. "It was a relationship
that developed from annoying strangers to an inseparable
couple, the sort of character development missing
from most games."
"FFVIII was a really bold step," agrees
Simon Barlow, design manager at Evolution Studios.
"Following the massive success of VII was never
going to be easy. The more realistic look of the characters,
coupled with a lead who was difficult to identify
with didn't help, but in hindsight it was a genuinely
excellent game, and perhaps ultimately the right move
after all. It has aged very well."
Dances with death
Along with a new approach, Final Fantasy VIII came
with Square's typically grand production values, especially
noticeable in its orchestral soundtrack which kicked
off proceedings in fine style. "It belts into
an opening cutscene more reminiscent of a film trailer
for a Hollywood blockbuster than a role-playing game,"
recalls PlayStation Network user holmesy1968. "That
opening stands up as one of videogames' finest introductions.
At the time it was simply unsurpassed."
This majestic presentation slotted right at home
with the story, resulting in one of its most memorable
scenes - an enchanting dance sequence between Squall
and Rinoa. "What I love is how clumsy Squall
is, and the fact that up until now he's been so miserable,
and Rinoa just laughs at him and drags him on to the
floor anyway," says Barlow. "It's a lovely
scene, and one that lets you pause to consider them
as people rather than having them always framed against
the backdrop of conflict."
Not to say there wasn't a fair share of breathtaking
instances from the action, too. "The moment I
remember the most was the missile attack on Balamb
Garden," says Jon Wills, field application engineer
of PlayStation Home. "It ends up with the missiles
hitting an empty crater because the Garden has raised
itself from the ground and becomes a mobile platform.
Looking back, I'm not sure if it was ingenious or
just absurd, but the idea of the Garden literally
moving out of the way was something I didn't expect."
"I didn't know videogames could do that"
While each fan of Final Fantasy VIII has their favourite
moment, most agree that it helped change the way videogames
were perceived, as well as define PS one as a system
that could offer different gaming experiences. "The
game was a big step away from the established,"
says Wills. "That helped set the idea that PlayStation
wasn't for making the same game again and again, and
more about taking a risk and doing something new."
"It was a declaration that rival platforms couldn't
compete with: a mature, action-packed, cinematic,
emotional experience with the best graphics, characters
and gameplay that entertained for hundreds of hours,"
agrees Barnett. "Oh, and it let you do damage
over 9,999... which was awesome."
Even the final parts of the game, which could take
over 40 hours to see, left a lasting impression on
those who didn't play videogames. "The ending
itself stopped those around me in their tracks,"
says holmesy1968. "‘I didn't know videogames
could do that' responded one rather surprised family
member. That is why Final Fantasy VIII is simply so
important, because before it arrived: I didn't know
videogames could do that either."
New Game +
If you haven't yet embarked on the unforgettable
adventure that is Final Fantasy VIII, there's no excuse
to miss out now - download it from PlayStation Store
and begin a journey that will have you talking for
years to come.
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