Just Cause
2 Review

The original Just Cause had a great concept, mixing
an open-world third-person shooter with tons of stunts
and acrobatics. Unfortunately, it could have also
used a few more months of development time to fix
all of the issues that detracted from the overall
experience. The game was plagued by brain-dead A.I.,
numerous bugs, and repetitive missions. Luckily, even
with its flaws, Just Cause managed to sell well and
garnered a decent fan base, allowing for a sequel
to be made that will hopefully fix many, if not all,
of the things that kept the original from reaching
its true potential.
As with the original, you'll be taking control of
Rico Rodriguez who is essentially an acrobatic one
man army. In this adventure, Rico will be scouring
an entirely new island named Panau in search of his
mentor Tom Sheldon. Of course, things are never as
simple as they initially seem, so Rico will also have
to contend with a ruthless dictator and his armies
along the way. Panau is a huge island with a good
variety of terrain ranging from deserts to snow covered
mountains, all of which providing Rico with a vast
playground in which to show off his skills and to
create as much government destabilizing chaos as possible.
Chaos will be a prominent element in Just Cause 2,
helping you to overthrow the island's dictator and
set its inhabitants free. Destroying government occupied
buildings and communications antennas will not only
set your enemy back, but it will also net you chaos.
The more chaos you earn throughout the course of the
game the more help you'll receive from various guerilla
factions around the island who wish to achieve the
same ends as you. This seems like it could create
an interesting dynamic in the game but won't be necessary
in order to complete the campaign.
However, like most games, the success or failure
of Just Cause 2 will come down to its gameplay, and
things are already looking really good in that department.
Unlike the original's somewhat clunky implementation
of the grappling hook, requiring you to select it
as though it was a weapon, Just Cause 2 takes a more
Bionic Commando approach. For anyone who didn't like
that title don't let this comparison frighten you,
I simply mean that the grappling hook will be constantly
attached to one of your arms and can be used at any
time. In fact, this time around it is also much more
useful and has a range of 200 feet, pretty much ensuring
that if you can see something you can grapple to it.
The new and improved grappling hook was recently
shown off in a demo level and it looks great. The
mission involved trying to locate and free a witness
so that they can provide testimony. It started off
with Rico trying to get through a security gate and
past numerous armed guards. Using a combination of
the new grappling hook, guns, and his parachute, he
made quick work of his opposition. As with the original,
using the grappling hook can give you a brief burst
of speed and then quickly deploying your parachute
gives you a useful floating vantage point from which
to shred your enemies with gunfire.
Rico then encountered more opposition when trying
to break into a facility to find his target's whereabouts.
Here the new features of the grappling hook were really
put on display. Rico can now choose two targets with
his grappling hook, essentially binding them together
with its springy cord. While this may sound somewhat
mundane, it actually provided some extremely hilarious
and useful results. Targeting a soldier and a wall
will leave your foe swinging and dangling helplessly
until you decide to finish them off with a few shots.
Grappling two enemies together will cause them to
spring towards one another, smashing their heads when
they meet in the middle. However, my personal favorite
had to be attaching your two grappling points to an
enemy and a pressurized canister. Once these two have
been grappled, a few quick shots to the canister will
send it and the attached foe violently in whichever
direction it happens to fly.

After humorously taking out the opposition and finding
his target's whereabouts, Rico took a brief grappled
helicopter ride to catch up with the convoy of trucks
transporting the witness. Starting from the last vehicle
in the convoy, Rico showed off some more combat variety.
Dangling from both the fronts and backs of the vehicles,
Rico was able to shoot enemies hanging out of the
doors while using the vehicle itself for cover. There
was also some more grappling hook hilarity on display.
Some examples were grappling an enemy to the moving
vehicle and leaving them dragging behind, grappling
a foe to a stationary object and watching them fly
helplessly off of the vehicle, and, best of all, grappling
a vehicle itself to a stationary object which violently
stops and damages the vehicle.
Nobody is going to say that the action in Just Cause
2 is realistic, but that's likely why it will be so
much fun to participate in. This is clearly a game
that doesn't take itself too seriously, but instead
provides players with an extremely large sandbox in
which to pull off ridiculously funny stunts and humorous
combat tricks. The addition of a second grappling
target as well as the ability to grapple at any time
to just about any object should also make Just Cause
2 much more fun to play than the original. So, if
any of these antics sounded fun to you, make sure
to keep an eye on Just Cause 2 this March when it's
released.
fsfu rating |
Brillaint
game play, great intensity in fire fights,graphics
have been improved, the story line is
a bit half ass'ed but it is desent enough
to get into.
jumping from car to car , plane to plane
is the best bit but get really repetative.
brilliant game, but only to play once |

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