God of War
III Impressions : Review

When the first God of War was released back in 2005
for the PlayStation 2, the world was introduced to
one of the most badass video game characters ever:
Kratos – the God-killing, blade-flinging, ménage-à-trois-having
Spartan who had an unquenchable thirst for revenge.
The sequel, God of War 2, was undeniable the last
best PS2 game, and ended in a cliffhanger that left
fans craving more. Now, in God of War 3, Kratos is
back, and he’s angrier than ever.
The first thing you’ll notice with Kratos’ first
foray onto the PlayStation 3 is that God of War has
never looked so good. In the demo I played through,
the graphics were sharp and clean, with Kratos himself
looking particularly stunning. The same old quick
time events are back, and look so good that it’s hard
to believe that they use the in-game graphics engine.
What will really draw your attention to the screen,
however, is the sheer massiveness of the environmental
scale. While just walking around, it’s easy to become
mesmerized at the enormous ancient city off in the
distance. It’s just as hard not to notice the giant
magma Titan moving about in the background.

In the demo, Helios, the Sun God, is attempting to
fight this skyscraper-sized behemoth. Kratos, having
unleashed the Titans upon Olympus at the end of God
of War 2, would rather not have that happen, it seems.
As I made my way through the demo, I had to vanquish
hordes of unruly demons before addressing the epic
battle unfolding in the background between Helios
and the Titan. Combat in God of War 3 is just as visceral
and intense as its predecessors…and even bloodier,
if that’s at all possible. Kratos still has a strong
and weak attack in his arsenal, along with grabs,
blocks, and dodges. He’s got a couple of new moves
as well, such as the ability to grab an enemy and
use them as a battering ram to plow through crowds
of baddies. The controls are largely unchanged, and
fighting as Kratos is as fun as it’s ever been.

The framerate held up surprisingly well in combat,
as Kratos could twirl his trusty blades, hitting upwards
of a dozen enemies at once, and it didn’t drop at
all. When not in combat, the HUD also disappears,
which gives off a nice cinematic feel when solving
puzzles or just exploring the environment. The animations
looked superb as well, whether when ripping an enemy
in half, or bashing their head into a marble column.
They also looked extremely realistic, except for perhaps
the rivers of blood flowing everywhere…not that I’m
complaining.
Once I was finished with slaughtering scores of minions
and disemboweling a centaur, Kratos finally got his
chance at Helios. After hitting his chariot with a
catapult, the Sun God faltered just enough to let
the Titan grab him with his massive hand. Hurling
the defeated God aside, I had to go make sure the
job was finished, naturally. However, as the first
two games proved, those Gods are tough buggers. A
phalanx of troops attempted to protect the gravely
injured Helios, but they were no match for Kratos’
pet Cyclops, which can be user controlled after being
beaten into submission. Once his pet’s usefulness
was outlived, Kratos tried to put him down as humanely
as possible; by plucking his eye out with his bare
hands, and receiving a steamy blood bath in the process.
Did I mention this game could be gory at times?

Now defenseless, Helios was at Kratos’ mercy – not
a good position to be in. In one of the most gruesome
yet awesome quick time events ever, Kratos rips Helios’
head straight off. Why, may you ask? For a flashlight
of course! Any time it gets dark, just whip out the
bloody stump of a head; it also works great for temporarily
blinding enemies and discovering hidden secrets.
With Helios defeated, it appeared as if Kratos wanted
to take his own shot at the Titan. Using the Wings
of Icarus, I jumped into an air vent that shot Kratos
upwards, which resulted in a short mini-game that
involved dodging falling debris and fireballs. Thankfully,
Kratos was controlled by the left thumbstick, and
not the sixaxis motion control. Unfortunately, when
Kratos made his way to the top of the air vent and
stood face to face with the monstrous Titan, the demo
came to its conclusion. Talk about a cliffhanger.

The first God of War was one of the many great killer
apps for Sony, and its sequel improved on it in almost
every way. God of War 3 is looking to follow the tradition,
and will easily be one of the best PS3 exclusives
next year. If you’re like me and can’t wait until
next March to get your Kratos fix, or if you’re new
to the series, make sure to check out the God of War
Collection, which contains the first two games remastered
for the PlayStation 3, that will be available on November
17th.
fsfu rating |
Brillaint
game play, brilliant fighting moves, great
voice acting, graphics could be better
If you are a fan of the God Of War series
it is a must have, but in our opinion
it could do with a whole new make over
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