Wanna be a Ghost ???
A ghost is a person with silenced weapons, and a UAV jammer, whose sole purpose is NOT to get the most kills in the game, but to get the IMPORTANT kills. This means, taking out the sniper that's been butchering your team, sneaking into a defended building and killing the three guys inside before they even realize your there, etc.
The first step to becoming a good ghost, is having a good ghost
class.
A ghost needs to have a versatile weapon. i.e., a ghost should NEVER
have a sniper, shotgun, and even though they can be used anywhere,
for our purposes, no LMG's. This leaves us with the choice between
SMG's and Assault rifles. I recommend an automatic AR. I ahve found
a silenced m4/g36c/AK47 to work AMAZINGLY in ghost classes. I have
found that it is better to use an AR because 1: you have the ability
to engage at long range if you have to and 2: they can still perform
very well close quarters. As far as sidearms go, no desert eagle
is the only rule, you need your pistol silenced
Here is what i have found to be the most effective ghost class for me:
Silenced MP5
Silenced M1911 (If you're acurate choose this pistol, usually a
two to three shot kill, if you're not a great shot with a pistol,
go with a USP .45 silenced)
stunx1 Fragx1
Perk1: Bomb squad. This is essential to my ghost because ghosts are usually sniper hunters, and snipers like to use claymores. If you can see the claymores, you can avoid them. Once you get past claymores 70% of the time the sniper will be practically defenseless.
Perk2: UAV jammer. Absolute MUST for any ghost. Period.
Perk3: DEAD SILENCE
Now i will go over the techniques i used.
Use of UAV: this is essential for any ghost, not only does it provide information on enemy whereabouts, but it lets you know how to stay away from your allies and what routes to take. A ghost should be glancing up at his UAV constantly, but never just stare at it. Remember, the other team may have ghosts of their own.
Use of stun: You noticed how when i had the
three men early in the game in my sights, i didn't fire. True, i
could have mowed them down, but by stunning them i made sure that
i would not be killed. If i mowed down all three one might have
gotten lucky, or whirled around in last stand with a desert eagle
and clipped me. Using the stun made sure they COULD NOT turn and
kill me. Please note that when you use the stun tactic, you should
use it on multiple opponents already in sight. This is because this
class, when used correctly, rarely dies. Meaning you only get one
stun, unless you decide to use 3xspecial grenades for perk1. Another
stun technique i didn't mention is using one to escape, if ytou
hear an enemy coming, throw down a stun and run like hell. It will
slow down the enemy enough for you to get in a more defensable position,
or get out all together.
Crouched movement: A good idea when unsure
about enemy presence. The main weakness of a ghost is the fact that
he is ALWAYS on his own. Never will he have a team mate near him
to get shot at first, and he doesn't have juggernaut to last those
few extra shots, or stopping power to drop enemies quickly. This
means that against multiple enemies, when spotted first, the ghost
is usually screwed. If unsure about enemy presence OR numbers, use
crouched movement. This makes you much quieter, in case they are
listening for footsteps. Also, it increases hip accuracy, alowing
you to react more quickly to surprises.
Pre aiming sights: By aiming down the sights as you move, you are ready for any surprises, and don't have to take that split second to aim down you're sights before lining up the shot. This has saved my life countless times simply because in a one on one standoff i'm able to get the first shot off.
Claymore avoidance: Most of you are probably wondering why i didn't just sprint past the claymore, i mean, it wouldn't have killed me right? Not directly, no. But that click and boom would let everyone in the building know i was there, and the sound of sprinting wouldn't have helped either. It would have given the sniper time to whip out his pistol (or SMG if he is overkilled) and he would be ready fro me. Not good. So i went around to another entrance and checked to see if there were claymores, there were none, and i was able to take out the sniper before anyone knew i was in the building.
Unexpected escape routes: You notice that when i heard the enemy coming, i didn't try and run back the way i came, i jumped out the window, got slightly wounded by the fall, and hid. This is because he was most likely expecting me to go down stairs or still be up there. By taking the least expected escape route, i completely avoided him.
Trickery by kill cam: You notice i waited several seconds after killing the first three targets before running. This is so they could not use kill cam to guess where i was going. There is another technique you can use with this however, after getting the kill, sprint one way for several seconds, as if leaving, then once clear of the kill cam, turn around and go the other way. This is what i call a fake out
Use of auditory clues: This is very important
for every ghost to master. It saved my life after killing the sniper,
from hearing the footsteps of his team mate. It also confirmed that
the enemy sniper was in the building, because i could hear the barrette.
Use this to avoid enemy contact.
Avoidance of contact with enemy: You noticed
i avoided several possible kill situations. Why? Because the Ghosts
job isn't to get in a firefight. If i get in a firefight with two
guys, head on, i might win, sure, but i also might get blown away
before i could get to that sniper. The ghost's job is to get the
important kills, like that sniper, not get a couple random ones
from a firefight that one of your team mates had a better chance
of surviving anyway. Remember, go for the big targets, snipers,
fortified positions, etc. Don't go get in a bunch of firefights.
A ghost needs to constantly be alert. He needs to watch his UAV, avoid friendly contact, know when and when not to go for a kill, he needs to be able to use auditory clues to warn him of others (if you hear footsteps and there are no team mates near you on the UAV, it's a hostile). He needs to be able to use trickery of the killcam, and be able to avoid enemy traps. He needs to play for the team, not his k/d ratio. Killing a few common grunts is good, sure, but killing the enemy sniper about to get his seven kill streak is MUCH more valuable
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