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GC 2009: Final Fantasy XIV
The latest MMORPG from Square Enix: Final Fantasy
XIV. Even though the demo was in German and he could
only play the game for 20 minutes, I'd say our resident
Xbox Editor and Overall Tall Dude covered the basics
quite nicely. As Cologne's first Gamescom show continues
on into the weekend, I had the opportunity to sit
down with Final Fantasy XIV Global Online Producer
Sage Sundi and Producer Hiromichi Tanaka in order
to ask some more in-depth questions about this multiplatform
MMO.

Unfortunately, the game is -- as Charles mentioned
-- still very much in its infancy and there wasn't
a lot that could be discussed regarding the basic
mechanics, so a good deal of the gameplay still eludes
me. However, I was able to learn a bit more about
the processes behind the development of the game and
what the developers plan to do in the future.
If you haven't been able to keep up with the news,
Final Fantasy XIV follows in the footsteps of Final
Fantasy XI, which was an entirely online game -- very
unlike the previous Final Fantasy installments. XIV
will continue that tradition and offer gamers a massive
world filled with quests and quirky creatures to defeat.
The game is being released on the PS3 and PC next
year and players on both platforms will be able to
play together, which is an excellent feature.

While Final Fantasy XI was based on a job system,
Final Fantasy XIV will be much different. From the
sound of it, your character's weapon will determine
your skill set and those weapons can obviously be
switched at any time. Furthermore, battles are no
longer automated but are in real-time, which will
hopefully allow players to be much more immersed in
the experience than before.
The reason these comparisons between Final Fantasy
XI and XIV are so appropriate is because more than
half of the team on XI is now working on XIV. So the
developers are clearly going to be building off of
their previous experiences to create this entirely
new game world.

Speaking of the game world, the total size of the
world will apparently be smaller than the total world
size of Final Fantasy XI. This shouldn't discourage
prospective gamers, however, as the more modern visuals
should make up for the slightly decreased size.
In Final Fantasy XIV, players will receive quest
assignments from large, levitating crystals that can
be found throughout the land. Some of these quests
will be timed and their objectives vary widely. For
example, some will task players with dispatching a
certain number of creatures, while others will require
you to craft a particular item. But of course, these
quests wouldn't be fun unless you could interact with
other players, too, which you can certainly do. Final
Fantasy XIV will support a guild system and players
will have their own "home pages" to use
for the online community.

During my interview with Sundi and Hiromichi, a few
brief battles were shown off that featured some of
the most adorable critters I've ever seen. These large,
turkey-like fellows didn't pose much of a threat to
the sword-wielding warrior, but they were killed nonetheless.
Oh well.
Although a subscription model hasn't been worked
out yet, the game will probably require a monthly
fee. Besides that, I didn't learn much else about
Final Fantasy XIV besides the fact that there won't
be any in-game voice chat and the character creation
system will feature five races similar to those found
in Final Fantasy XI. That's it!
Hopefully we'll learn more about XIV after an extended
hands-on session.
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