Official
Aliens vs. Predator UK Review

Pulse rifles, xenomorphs and shimmering stealth
cloaks; all things that have long passed into gaming
cliché since their debut on the silver screen, but
in Aliens vs. Predator - the first-person shooter
that sees Rebellion return to the universe it helped
establish over fifteen years ago – the Oxford developer
is given free rein to present these toys as God (or
as it is in this case, James Cameron) intended. The
result is a pitch perfect tribute to action cinema's
greatest icons, wrapped up in a game that's equal
parts horror, shooter and stealth-'em-up.
Colonial Marines, Aliens and Predators clash in what's
fast becoming a regular get-together, though rest
assured that Rebellion handles the franchises with
more care than the two most recent films. They collide
in a story that's little more than an excuse to magpie
the original film's stand out moments, taking place
on a planet that seamlessly weaves elements from the
second and third Alien films and the first Predator.
No opportunity to crowbar in a knowable quote is passed
by, and Aliens vs. Predator is all the better for
the extended fan service; it plays out like a best-of
reel, with Lance Henriksen anchoring the whole show
with a knowingly hammy reprisal of his role as Bishop.
The three species' tales interlace, though they're
each playable as standalone games. The set-up makes
for three vastly different experiences, offering up
unique perspectives on the same game world and often
giving a different take on the same pivotal moment
in the story. Most players will have favourites and
it's clear that Rebellion does too – the Colonial
Marine has the most polished of all three campaigns
and it's in some ways understandable as this is where
most fans of the franchises will head first.

Here Aliens vs. Predator is at its most traditional,
though for both better and worse it still strays from
the standard shooter template. The Colonial Marine's
opening moments are full of the suspense normally
associated with survival horrors, and to its credit
Rebellion succeeds where most others fail in providing
some genuine scares.
Their effectiveness is helped by an excellent use
of light and dark, and for all the dazzling weaponry
it's the flares that prove the most useful tool initially.
No doubt the fact that the boogie man in this instance
is one of the most frightful creations to have graced
science fiction helps – defang H.R Giger's phalocentric
follies and give them party hats and they'd still
out-scare other movie monsters – but Aliens vs. Predator
wins out by adhering to the age old horror rule of
keeping the threat out of the frame for as long as
possible.
That motion tracker certainly plays its part too,
it's insistent blip creating the perfect soundtrack
to some wonderfully tense moments. When the time finally
comes to pull the trigger, however, Aliens vs. Predator
reveals itself to be solid if unspectacular in this
department, the basic shooting missing out on many
of the advancements made in the genre in the past
few years.
A lack of iron-sights or crouch mode, the inclusion
of boss battles across all three campaigns and a frame-rate
that's not as generous as most other games give Alien
vs. Predator a distinctively old school flavour. Conversely
this does work in the game's favour – combine the
vintage mechanics with the iconic arsenal and you've
got a game that's full of rollicking action, the unabashed
nature of which captures perfectly the spirit of the
films that it's inspired by.
That iconic arsenal also helps elevate it well beyond
the mundane. The most important aspect of any take
on Aliens is intact, and the Pulse Rifle is more beautifully
realised than ever before, that distinctively violent
ripple sound never failing to inspire a smile. It's
joined by other favourites such as the flamethrower
and a smart gun that's suitably powerful, as well
as first-person staples such as a pistol, shotgun
and scoped rifle.

And while the campaign does its best to make players
feel like the gung-ho goons of James Cameron's 1986
spectacular, it's in Survivor Mode that the Colonial
Marines really shine. Playable online with up to three
team mates or offline solo, this is a distillation
of the very best that Aliens vs. Predator has to offer,
throwing wave upon wave of Aliens at the player and
steadily upping the tempo and lowering the odds of
making it through alive. It's basic but brilliant.
The Alien and Predator feel like two sides of the
same coin, offering their own distinct takes on stealth.
For the Predator, it's a stealth that's powered by
gadgetry: the famous cloak is bolstered by a variety
of vision modes to stalk down prey from the heights
he's able to reach, and when it comes to the kill
he's not under-equipped either.
A shoulder-mounted plasma cannon, spear and razor-tipped
disc provide ranged options, and indeed so plentiful
are the approaches available to the player that it
can be initially overwhelming. It's not helped by
occasionally clumsy controls – wrestling the Predator
through treetops and scoping a kill is never quite
as smooth as it should be, and it's not helped by
map design that's often stubborn in what it will and
won't allow. As as result sometimes it's hard not
to turn the most calculated killer in cinema history
into a ham-fisted dolt, but when it does click it's
immensely satisfying, and devising then executing
the perfect kill from afar is always a thrill.
But to see Aliens vs. Predator really bare its teeth
it's necessary to get up close and personal. Trophy
kills, triggered when attacking an unaware opponent,
are gleefully gory as Rebellion invents countless
ways to do nasty things to someone's head. The Alien
gets the most creative options, using its tail to
poke someone's eye out, thrust down their throat or
give them a vanilla decapitation depending on which
mood takes them.
The Alien's main ally is its agility, it's ability
to cling to any surface proving equally empowering
and disorienting. It's also subject to the shortest
and arguably the weakest of the campaigns - no surprise
given the difficulty of thrusting a compelling story
onto a mindless killing beast, though Rebellion does
try its best and the campaign comes out looking not
too silly.
What's more awkward are some of the loops that players
are forced to jump through when playing as the Alien.
Occasional switch puzzles put the Alien in a quite
ridiculous situation and show that ideas are thin
on the ground in this section of the game, at least
compared to the wealth of content that fuels the other
campaigns.
It's far from a disaster, however, as the stalking
and killing is at its best when its served up straight.
It's best highlighted in several arenas that pop up
through the campaign's brief duration that feature
a horde of Marines to take down. The light and dark
mechanic that makes the Marine sections so chilling
is flipped on its head, with the best tactic to destroy
the lights and skulk in the shadows, using the Alien's
heightened senses to pick out a kill.
A melee system is the glue that holds all three species
together. Both the extraterrestrials have heavy and
light attacks, while the Marine has just a light,
and a block move is shared across all three. It's
implementation is hardly graceful and when species
go toe-to-toe the ensuing fight often has all the
flair of a 11pm showdown in a pub car park, but the
frenetic nature lends itself well to multiplayer.
A natural beneficiary of the species' fundamental
differences is multiplayer, which while not the measure
of the game's topping Xbox Live, PlayStation Network
and Steam is nevertheless quirky enough to ensure
it will have its own dedicated fanbase.
The three clashing skill sets present a balancing
problem that Rebellion hasn't quite got on top of
– at least in traditional deathmatch – but it's sidestepped
out by some of the more inventive multiplayer offerings.
Predator Hunt pits a single assassin against a horde
of Marines – bag scorpion face and you can take his
shoes. Infestation puts a similar spin on multiplayer:
a group of Marines face off against an Alien and as
each one is slain they switch over to become a Xenomorph,
until one man is left standing. When it runs smoothly
it's a riot, though if the matchmaking issues that
have plagued the demo persist with the retail servers
it could prove problematic.
Visually Aliens vs. Predator is underwhelming throughout,
but the rough edges are smoothed out by the deft use
of those enviable assets. The Alien model in particular
deserves special praise, and although the animation
can be erratic it's still a wonderfully disgusting
creation. With the graphics failing to impress it's
the audio that does most of the legwork, and a fine
job it does too. Both the Motion Tracker and Pulse
Rifle are not only present but are recreated gloriously,
and they're joined by other instantly familiar sounds
ported over perfectly; the elephantine scream of a
shotgunned Alien, the insect click of the Predator
and the flash of his visor present in all their splendour.
fsfu rating |
Graphics
look sexy, game play can be a bit hard
to get used
to at first but it is really fun to be
the predator in all its
glory and rip peoples heads off when
they cant see you coming lol
the only bad point about it is the multiplayer
which can feel
a bit repetitive |

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